Kimberly Drew and Jenna Wortham Look Toward the Future
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Kimberly Drew and Jenna Wortham Look Toward the Future

The world of Black Futures hasn’t happened yet, but the book is here. Edited by V.F. contributor Kimberly Drew and New York Times staff writer Jenna Wortham, the archive (published by One World) dedicates its poems, conversations, visual art, online ephemera, and essays to the forward-looking possibilities—Drew describes that plurality, reflected in the title, as “recognition that futurity is multifaceted and a multiverse.”

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INTERVIEW: XMIRAMIRA, THE SIMS 4 MELANIN QUEEN AND WINNER OF THE SIMS SPARK’D
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INTERVIEW: XMIRAMIRA, THE SIMS 4 MELANIN QUEEN AND WINNER OF THE SIMS SPARK’D

xMiraMira is a staple in the Black content creator community. Winner of the first-ever The Sims esports competition, The Sims Spark’d, and creator of the infamous melanin pack for The Sims 4, she represents for Black women gamers around the world and the elusive yet ridiculously creative Sims community in the realest and most engaging way, bringing an edge to the gaming community with her fashionable stylings, storytelling, and raw, unforgettable personality.

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Someone Reenacted Among Us In The Sims 4
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Someone Reenacted Among Us In The Sims 4

What is the true mark of popularity? Millions of downloads? Even more millions of dollars in net revenue? Or is it when someone decides to create your game in a completely different game for no other reason than it’s sort of hilarious?

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12 Sims players will compete for $100,000 on a TBS game show
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12 Sims players will compete for $100,000 on a TBS game show

It sounds like an absolute dream for millions of gamers. Take on challenges in The Sims 4 and compete for $100,000. A dozen contestants will do just that in a reality show that’s set to debut on TBS next week. In The Sims Spark’d, competitors will tackle several timed creative tasks, with the aim of forging “the most unique characters, worlds and stories.”

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How Black Women Made The Sims 4 Their Own
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How Black Women Made The Sims 4 Their Own

Since The Sims entered the video game market in 2000 on the PC, it has defied easy categorization. Designed to be a mix of an architectural simulator and a high-tech doll-house, The Sims’ release marked some of the most extensive customization in a video game at the time. All iterations of The Sims since have continued the trend.

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